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Over the past few years, several people have put together console verifiers for a handful of platforms. Referred to as “console verification”, a thread popped up on the TASVideos forums about replaying the controller input from TAS recordings back to physical hardware. As amazing a feat as this would be on its own, they took it a step further: they removed the emulator from the equation and substituted in a real console! Demonstrated with the famous Super Mario World and Pokémon Yellow plays, these Total Control plays actually exploit bugs within the games themselves to upload a new program onto the game console using only input from the controllers. Something special that the TASVideos people cooked up in one of their superplays was what is now known as a Total Control play. (Presumably “s” was changed from “speedrun” to “superplay” to show that some TASes can be used to show off feats other than speedruns.) This site eventually became, a pre-eminent website on creating such tool-assisted superplays. Not long after the spread of the video, the website NESVideos was founded. Recorded well before the gaming community at large was familiar with the concept, its unerring perfection left most people watching with a sense of awe. 3 by Morimoto (もりもと) back over ten years ago. Some of you may remember the 11 minute speedrun of Super Mario Bros. Game Boy Player Player endrift Game Boy Player Player March 24, 2015įor quite some time, I’ve been interested in the concept of a tool-assisted speedrun.